Uncategorized

CD Projekt Red Enhances The Witcher 3: Free Remaster of Base Game and Original Expansions Included in ‘Songs of the Past’ Update

Hey kid, you want a free remaster? It’s totally not a scam! No, really. While everyone knew The Witcher 3’s sort of surprise new expansion Songs of the Past would be getting a look-in at Geoff: German Edition, CD Projekt Red had another surprise up their sleeve in the form of a full-on remaster of The Witcher 3, which is coming as a free update next month.

Read more

Uncategorized

EA Confirms Iron Man Gameplay Leak, Acknowledges “That Didn’t Work Out As Expected”

EA has recently addressed the emergence of Iron Man gameplay footage that appeared online, attracting the interest of numerous fans. The footage, reportedly sourced from an “Aug26 test” build, showcases approximately two-and-a-half minutes of gameplay, offering insights into the game’s features and mechanics. According to reports, the gameplay conveys a feeling of freedom and speed as the character maneuvers through an open-world city and battlefields, engaging in both aerial and ground combat fluidly.

In reaction to the leak, EA remarked, “Well, that didn’t go as planned. But now you know, and we’ve got a lot more to show you. See you when we’re ready.” This statement represents a rare instance of transparency in the development of the Iron Man project, which has largely maintained a low profile since its announcement four years ago.

This breaking of silence occurs amid reports of other modifications within EA’s Marvel initiatives, including the rumored cancellation of a Black Panther game. Previously, around 2012, Just Cause developer Avalanche had also been working on an Iron Man game, with its footage coincidentally leaking recently.

Iron Man has also appeared in other gaming titles, such as Square Enix’s 2020 Avengers game, which did not achieve the anticipated success compared to other Marvel games like Guardians of the Galaxy. As fans look forward to more official updates, the recent leaks provide a glimpse into the game’s potential and elevate expectations for what EA Motive’s Iron Man may offer.

Uncategorized

“Metro 2039: Exploring Underground Gameplay with Opportunities for Off-Track Adventures”

Since I’m apparently now RPS’ Radioactive Eastern Europe correspondent, I recently spent a couple of hours in Metro 2039, the gloom ‘n’ grit FPS sequel that Ukrainian developers 4A Games have explicitly styled as a return to the series’ roots. From what I’ve played, it is in fact as much of a hybrid as the mutated shrimp-insects that lurk in its Moscow sewers, reviving the claustrophobic tunnel dwelling of Metros 2033 and Last Light while keeping a few favoured twists from the more freely-roamable Metro Exodus.

Read more

Uncategorized

Ubisoft Successfully Manages a Faithful Recreation of the Beloved Turn-Based Strategy RPG Heroes of Might & Magic 3

Heroes of Might & Magic is having a moment. Not only are publishers Hooded Horse and Ubisoft backing the development of Unfrozen’s Heroes of Might & Magic: Olden Era, the first new game in the series in more than a decade, but Ubisoft have revealed they’re completely remaking the series’ best-regarded entry: Heroes of Might & Magic 3.

While there are many quality of life improvements in the remake, Ubisoft aims to keep its spirit as close to the original as possible. There is a new three-mission prelude to get you into the story and teach you the game’s systems but, after that, you’re into the thick of the original campaign and its two expansions – Armageddon’s Blade and The Shadow of Death. This also means you’ll have all nine factions to play with.

I’ve played the remake for a few hours already and I’ll get into my thoughts on that in a moment. But, the most telling thing about the remake is that it supports all the custom maps and campaigns players have made for the past 25 years. Ubisoft showed how you can import any original map file into Might & Magic 3 Remake’s map creator and it will build a modern-looking level from the old data. It’s a wonderful way to support the Heroes of Might & Magic 3 players who are still playing decades on from its release.

Read more

Uncategorized

Phil Tippett, Celebrated Star Wars Visual Effects Creator, Shuts Down His Studio

### Phil Tippett: A Maestro of Stop Motion Animation

Phil Tippett, an esteemed visual effects creator, has etched an unforgettable presence in Hollywood’s filmmaking timeline, especially through his mastery of stop motion animation. His path began with landmark contributions to franchises like *Star Wars*, *RoboCop*, and *Jurassic Park*, where he animated a multitude of creatures, machines, and beasts that have enthralled viewers around the globe.

In 1984, Tippett co-founded Tippett Studio with his spouse, Jules Roman. This visual effects firm quickly garnered acclaim, aiding in various blockbuster productions and expanding the horizons of practical effects in a sector increasingly shifting towards digital animation. Despite achieving critical praise, Tippett Studio encountered financial challenges and eventually shut down, leading Tippett to auction a collection of film memorabilia and props gathered over nearly forty years.

Reflecting upon his extensive career, Tippett remarked, “I will die with my sword in my hand.” He reflected on the satisfying journey his studio embarked upon, which he characterizes as a “good run.” His passion for his craft was sparked by the groundbreaking work of Ray Harryhausen, culminating in his position at Industrial Light & Magic (ILM), where he famously crafted the cherished holographic chess scene in the original *Star Wars*.

When production for *The Empire Strikes Back* began, Tippett had ascended to lead ILM’s animation division. He compares the process of designing creatures for George Lucas to auditioning, where Lucas would evaluate various designs before assigning them roles in the film. Tippett’s cinematic timeline was highlighted by his initial Academy Award victory for his efforts on *Return of the Jedi*, setting the stage for the founding of Tippett Studio.

The studio went on to thrive, generating impressive visual effects for numerous films such as *RoboCop*, *Willow*, and *Starship Troopers*. Tippett earned his second Academy Award for his position as “dinosaur supervisor” on *Jurassic Park*, a project that was initially expected to include stop-motion dinosaurs. However, with the rise of computer animation, the direction altered, marking a critical juncture in Tippett’s career as he evolved with new technologies while still demonstrating his expertise in traditional effects.

In 2021, Tippett unveiled *Mad God*, a labor of love that took over thirty years to complete. The film, noted for its surreal and grim storyline, gained critical recognition but also imposed pressures on Tippett, resulting in difficulties that included multiple rounds of crowdfunding and a period in a psychiatric facility. Following the release of this ambitious film, Tippett Studio confronted bankruptcy in 2024.

The liquidation included a public sale where fans, collectors, and even previous employees gathered outside the Berkeley studio to secure memorabilia linked to films like *Jurassic Park*. Although the closure of Tippett Studio represents a notable challenge in the world of practical effects, Tippett remains resolute. At the age of 74, he reaffirms his dedication to continue creating, declaring that he is not prepared to retire.

Phil Tippett’s legacy as an innovative artist and his impactful contributions to the film industry, especially in stop motion animation, persist. As he contemplates his vast career, it is evident that his enthusiasm for storytelling through visual effects is as lively as ever.

Uncategorized

Highlights from Gamescom 2026: D&D, LEGO, and Addressing Player Ennui

This week, RPS took the downright heroic step of declining to live report on the latest Geoff Keighley trailer bonanza at Gamescom 2026‘s Opening Night Live. Under the wise guidance of editor-in-chief Julian “Walks Away From Omelas” Benson – and with the honourable exception of Oisin “Looking At Omelas Through A Telescope” Kuhnke, who was on regular evening freelance newswriting duty – we experimented with viewing the showcase as you ordinary humans do, partly because we’ve recently found that the returns aren’t worth the effort of staying at our desks. Some of us may have even streamed the showcase in bed! Like wild beasts!

Read more

Uncategorized

Assessing The Witcher 3: Is Songs of the Past a Worthy Addition to the Conclusion Provided by Blood and Wine?

Since the persistent rumours of a cheeky extra DLC for The Witcher 3 turned into confirmation from CD Projekt Red that such a thing is on the way prior to The Witcher 4, there’s been a nagging voice in the back of my mind. On one hand, Songs of the Past is more of an RPG I love, the kind of unexpected gift it seems foolish to have reservations about getting a decade and change on from release. On the other, The Witcher 3 in its current form has long felt like as close to the ideal complete package as you can get.

Going into last night’s opening salvo of Gamescom, I was expecting that the DLC’s full reveal might dispel my concerns, getting me fully on board with the idea that, yes, Geralt does need one last ride before Ciri takes over going forwards. Instead, I’m still in two minds.

Read more